[notes made April 2020] Turok sprites ripped from in-game using memory editing (and VisualBoyAdvance's palette options to make the sprites and backgrounds different colours, that's important!) Sprites with a PINK backdrop are exclusive to Battle of the Binosaurs Enemy sprites ripped from VRAM tiles. BIRD MODE: Select + A while unpaused. VBA MEMORY ADDRESSES C0F1 turok movement speed - 24 by def when walking C1A1 bow ammo C1A2 pistol ammo C1A3 shotgun ammo C1A4 rifle ammo C1A5 auto-shotgun ammo C1A6 minigun ammo C1A7 super shotgun ammo C1A8 grenade ammo C1A9 alien gun ammo C1AA slow gun ammo C1AB particle acceleartor ammo C1AC fusion cannon ammo C3F3 warp (makes player enter door to load new zone) C3F5 level warp!! CC54 turok animation? 01XX54CC 01XX55CC ---savestate 10 C495 turok anim?? C497 turok anim?? C499 turok anim?? changing rest of C49# bytes to FF freezes in climb anim for 5secs? 013D95C4 013D97C4 013D99C4 013D9CC4 / 01039CC4 turok anim??? 013D9DC4 013D64CF 00 level 1 01 caves 02 03 04 level 2 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 level 3 11 12 13 14 15 16 [x] vs Longhunter 17 level 4 18 19 1A 1B 1C 1D 1E 1F 20 21 level 5 22 23 24 25 26 27 [x] vs mantis 28 level 6 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 level 7 35 36 37 38 39 3A level 8 3B tower 1 3C [x] vs t-rex 3D ammo pool before t-rex 3E [x] vs Campaigner 3F hub ruins 40 loops back to 00 and beyond...??