bugs bunny rabbit rampage snes Enemy sprites ripped by changing in-game animation values. 028a player x-pos 028e player y-pos 02d6 player health 02e4 LEVEL WARP glitchy visuals, doesn't load background tiles correctly 0 1-1 1 2 3 4 2001 5 9.1 6 3xyc 7 42758 8 13 9 is this trip really necessary 10 CRASH 412 level select? use on the options screen to start at a stage... ... but it freezes after loading 8384 enemy projectile x-pos 8386 enemy projectile y-pos 8396 enemy projecile animation frame 839C enemy projectile 2 x-pos 83A8 83b4 boss 3 x-pos 858e lv7 robot animation frame 8596 lv7 robot bulb animation frame 8594 85ec enemy x-pos 873c enemy x-pos 874A enemy animation frame 874c enemy animation timer 8758 enemy anim? 87ac enemy x-pos 8d9c enemy x-pos 8d5c 8ffc enemy x-pos 91B4 enemy x-pos 91c6 enemy animation frame 91d8 enemy health 92b2 boss 1 health 96cc boss 2 x-pos 96de boss 2 anim frame 96e0 animation timer enemies 1x dog 2 palettes 2x cowboy 2x indian 2x big boss man 4x pig 4x wolf 4x gingerberad man 1 4x gingerbread man 2 4x hansel & gretel 5x green bird 5x bomb 5x marvin ufo 6x bird 7x big robot 3 palettes 7x little robot 8x boxer 9 many variations of cat 9 umbrella cat 9 tiny cat 9 cat faces