Follow the links for quick access.
Stages are organised from shortest to longest in terms of Rounds.
This stage features no gimmickry.
Reward: Speed Up
Enemies: Fuzzy x 2
Items: n/a
Time: 200
Enemies: Fuzzy x 4, Bunai x 1
Items: n/a
Time: 180
Enemies: Fuzzy x 2, Bunai x 2, Kyaa x 2
Items: Bomb Up x 2, Elixer x 1
Time: 180
Enemies: Fuzzy x 2, Bunai x 1, Kyaa x 2
Items: n/a
Time: 160
Enemies: Fuzzy x 2, Bunai x 1, Visor x 1
Items: Speed Up x 1
Time: 140
All of the maps in Thulia loop vertically, so you can walk up or down forever.
Hard blocks can be destroyed if bombed twice.
Reward: Bomb Pass
Enemies: Fuzzy x 3
Items: n/a
Time: 200
Enemies: Fuzzy x 2, Ponkot x 2
Items: n/a
Time: 180
Enemies: Fuzzy x 2, Ponkot x 3
Items: Elixer x 1, Door x 1
Time: 180
Enemies: Kyaa x 2, Ponkot x 4
Items: n/a
Time: 160
Enemies: Fuzzy x 2, Kyaa x 3, Ponkot x 2
Items: Door x 1
Time: 140
Enemies: Kyaa x 6, Ginee x 2
Items: Bomb Pass x 1
Time: 120
All of the maps in Jagoraz loop vertically, so you can walk up or down forever.
It also has hedges that slightly obscure whatever is beneath them, though it's a rather pathetic obstacle; you can walk through them or they can be removed by bombing them.
Reward: Timer
Enemies: Ginee x 1, Traji x 2
Items: Door x 1
Time: 200
Enemies: Ponkot x 2, Ginee x 1, Traji x 2
Items: n/a
Time: 180
Enemies: Ponkot x 3, Ginee x 2, Traji x 1,
Items: Bomb Up x 1, Invincibility x 1
Time: 180
Enemies: Ponkot, x 2, Ginee x 1, Traji x 1, Black Bomberman x 3
Items: n/a
Time: 160
Enemies: Ponkot x 2, Ginee x 2, Black Bomberman x 4
Items: n/a
Time: 140
Enemies: Ponkot x 3, Ginee x 1, Black Bomberman x 4
Items: Timer x 1, Game Boy x 1
Time: 120
All of the maps in Grad are split into four enclosed areas. The only way to travel between them is to enter a hard block with a door in it (all hard blocks have doors, but the doors open and close at random -- which way they take you appears to be entirely randomised).
Reward: Remocon
Enemies: Fuzzy x 3
Items: n/a
Time: 200
Enemies: Fuzzy x 2, Ginee x 1
Items: Fire Up x 1, Bomb Pass x 1
Time: 180
Enemies: Fuzzy x 1, Ginee x 3
Items: Timer x 1, Door x 1
Time: 180
Enemies: Fuzzy x 2, Kyaa x 2, Ginee x 1, Krog x 1
Items: n/a
Time: 160
Enemies: Fuzzy x 2, Kyaa x 2, Ginee x 1, Krog x 2
Items: n/a
Time: 140
Enemies: Krog x 7
Items: Bomb Up x 2, Timer x 1
Time: 120
Enemies: Fuzzy x 1, Kyaa x 3, Ginee x 2, Krog x 1
Items: Remocon
Time: 100
The soft blocks in Cuolece need bombed twice to be destroyed.
Soft blocks do not contain items. Stock up on item panels before entering!
Reward: Wall Pass
Enemies: Ginee x 2, Traji x 2
Items: n/a
Time: 200
Enemies: Ginee x 2, Traji x 1, Perumo x 1
Items: n/a
Time: 180
Enemies: Ginee x 2, Traji x 2, Perumo x 1
Items: n/a
Time: 180
Enemies: Ginee x 2, Traji x 2, Perumo x 2
Items: n/a
Time: 160
Enemies: Kyaa x 1, Ginee x 1, Traji x 4, Perumo x 1
Items: n/a
Time: 140
Enemies: Kyaa x 2, Ginee x 3, Traji x 1, Perumo x 2
Items: n/a
Time: 120
Enemies: Perumo x 8
Items: n/a
Time: 100
Enemies: Kyaa x 2, Ginee x 2, Perumo x 4
Items: Famicom
Time: 80
Wather is coated in a swirling shroud, hindering visibility a little (I'm sure it was a much bigger hassle playing on the original soupy, blurry Game Boy screen).
Reward: Double Bomb
Enemies: Traji x 1
Items: n/a
Time: 200
Enemies: Ginee x 2, Traji x 1
Items: Door x 1
Time: 180
Enemies: Ginee x 1, Traji x 3, Checker x 1
Items: n/a
Time: 180
Enemies: Ginee x 3, Traji x 1, Checker x 1
Items: Bomb Up x 1, Door x 1
Time: 160
Enemies: Ginee x 2, Ponkot x 2, Checker x 2
Items: n/a
Time: 140
Enemies: Ginee x 4, Ponkot x 2, Checker x 1
Items: n/a
Time: 120
Enemies: Traji x 2, Ponkot x 2, Checker x 3
Items: Speed Up x 1, Remocon x 1
Time: 100
Enemies: Ginee x 2, Traji x 1, Ponkot x 3, Checker x 2
Items: n/a
Time: 80
Enemies: Ginee x 3, Traji x 1, Ponkot x 2, Checker x 2
Items: Bomb Up x 1, Invincibility x 1
Time: 70
True to its name, Windria features wind that pushes against Bomberman and all enemies. It will change direction periodically. Bombs are unaffected by the wind.
Reward: Fire Protect
Enemies: Traji x 1, Checker x 1
Items: n/a
Time: 200
Enemies: Traji x 2, Checker x 2
Items: n/a
Time: 180
Enemies: Ginee x 2, Traji x 2, Checker x 2
Items: Speed Up x 1, Invincibility x 1
Time: 180
Enemies: Ginee x 3, Traji x 2, Checker x 1
Items: n/a
Time: 160
Enemies: Ginee x 4, Traji x 1, Checker x 1
Items: n/a
Time: 140
Enemies: Ginee x 3, Krog x 1, Traji x 2, Checker x 1
Items: Speed Up x 1
Time: 120
Enemies: Ginee x 2, Krog x 1, Traji x 1, Checker x 3
Items: n/a
Time: 100
Enemies: Ginee x 3, Krog x 5, Checker x 1
Items: n/a
Time: 80
Enemies: Ginee x 6, Krog x 2
Items: Fire Protect x 1
Time: 70
Faria cannot be entered until all other stages are complete.
Instead of hard blocks, every Round is gridded with blazing fire. Touching it will kill Bomberman. Enemies can pass through it safely. Be very careful when changing direction in this level -- be sure you're dead centre on a junction so you don't accidentally walk into a wall of fire.
Reward: n/a
Enemies: Fuzzy x 2
Items: n/a
Time: 200
Enemies: Fuzzy x 1, Ginee x 2
Items: n/a
Time: 180
Enemies: Fuzzy x 2, Ginee x 2, Checker x 1
Items: n/a
Time: 180
Enemies: Fuzzy x 2, Ginee x 1, Checker x 3
Items: n/a
Time: 160
Enemies: Fuzzy x 1, Ginee x 2, Checker x 1, Mora x 1
Items: Elixer x 1
Time: 140
Enemies: Fuzzy x 1, Ginee x 2, Checker x 2, Mora x 2
Items: n/a
Time: 120
Enemies: Fuzzy x 2, Ginee x 2, Checker x 2, Mora x 1
Items: Bomb Up x 1, Game Boy
Time: 100
Enemies: Mora x 8
Items: n/a
Time: 80
Enemies: Ginee x 4, Checker x 2, Mora x 2
Items: n/a
Time: 70
Enemies: Ginee x 2, Checker x 4, Mora x 2
Items: n/a
Time: 60