Bomber Boy

Stages

Follow the links for quick access.
Stages are organised from shortest to longest in terms of Rounds.

This stage features no gimmickry.

Reward: Speed Up

Round 1

Enemies: Fuzzy x 2
Items: n/a
Time: 200

Round 2

Enemies: Fuzzy x 4, Bunai x 1
Items: n/a
Time: 180

Round 3

Enemies: Fuzzy x 2, Bunai x 2, Kyaa x 2
Items: Bomb Up x 2, Elixer x 1
Time: 180

Round 4

Enemies: Fuzzy x 2, Bunai x 1, Kyaa x 2
Items: n/a
Time: 160

Round 5

Enemies: Fuzzy x 2, Bunai x 1, Visor x 1
Items: Speed Up x 1
Time: 140

All of the maps in Thulia loop vertically, so you can walk up or down forever.
Hard blocks can be destroyed if bombed twice.

Reward: Bomb Pass

Round 1

Enemies: Fuzzy x 3
Items: n/a
Time: 200

Round 2

Enemies: Fuzzy x 2, Ponkot x 2
Items: n/a
Time: 180

Round 3

Enemies: Fuzzy x 2, Ponkot x 3
Items: Elixer x 1, Door x 1
Time: 180

Round 4

Enemies: Kyaa x 2, Ponkot x 4
Items: n/a
Time: 160

Round 5

Enemies: Fuzzy x 2, Kyaa x 3, Ponkot x 2
Items: Door x 1
Time: 140

Round 6

Enemies: Kyaa x 6, Ginee x 2
Items: Bomb Pass x 1
Time: 120

All of the maps in Jagoraz loop vertically, so you can walk up or down forever.
It also has hedges that slightly obscure whatever is beneath them, though it's a rather pathetic obstacle; you can walk through them or they can be removed by bombing them.

Reward: Timer

Round 1

Enemies: Ginee x 1, Traji x 2
Items: Door x 1
Time: 200

Round 2

Enemies: Ponkot x 2, Ginee x 1, Traji x 2
Items: n/a
Time: 180

Round 3

Enemies: Ponkot x 3, Ginee x 2, Traji x 1,
Items: Bomb Up x 1, Invincibility x 1
Time: 180

Round 4

Enemies: Ponkot, x 2, Ginee x 1, Traji x 1, Black Bomberman x 3
Items: n/a
Time: 160

Round 5

Enemies: Ponkot x 2, Ginee x 2, Black Bomberman x 4
Items: n/a
Time: 140

Round 6

Enemies: Ponkot x 3, Ginee x 1, Black Bomberman x 4
Items: Timer x 1, Game Boy x 1
Time: 120

All of the maps in Grad are split into four enclosed areas. The only way to travel between them is to enter a hard block with a door in it (all hard blocks have doors, but the doors open and close at random -- which way they take you appears to be entirely randomised).

Reward: Remocon

Round 1

Enemies: Fuzzy x 3
Items: n/a
Time: 200

Round 2

Enemies: Fuzzy x 2, Ginee x 1
Items: Fire Up x 1, Bomb Pass x 1
Time: 180

Round 3

Enemies: Fuzzy x 1, Ginee x 3
Items: Timer x 1, Door x 1
Time: 180

Round 4

Enemies: Fuzzy x 2, Kyaa x 2, Ginee x 1, Krog x 1
Items: n/a
Time: 160

Round 5

Enemies: Fuzzy x 2, Kyaa x 2, Ginee x 1, Krog x 2
Items: n/a
Time: 140

Round 6

Enemies: Krog x 7
Items: Bomb Up x 2, Timer x 1
Time: 120

Round 7

Enemies: Fuzzy x 1, Kyaa x 3, Ginee x 2, Krog x 1
Items: Remocon
Time: 100

The soft blocks in Cuolece need bombed twice to be destroyed.
Soft blocks do not contain items. Stock up on item panels before entering!

Reward: Wall Pass

Round 1

Enemies: Ginee x 2, Traji x 2
Items: n/a
Time: 200

Round 2

Enemies: Ginee x 2, Traji x 1, Perumo x 1
Items: n/a
Time: 180

Round 3

Enemies: Ginee x 2, Traji x 2, Perumo x 1
Items: n/a
Time: 180

Round 4

Enemies: Ginee x 2, Traji x 2, Perumo x 2
Items: n/a
Time: 160

Round 5

Enemies: Kyaa x 1, Ginee x 1, Traji x 4, Perumo x 1
Items: n/a
Time: 140

Round 6

Enemies: Kyaa x 2, Ginee x 3, Traji x 1, Perumo x 2
Items: n/a
Time: 120

Round 7

Enemies: Perumo x 8
Items: n/a
Time: 100

Round 8

Enemies: Kyaa x 2, Ginee x 2, Perumo x 4
Items: Famicom
Time: 80

Wather is coated in a swirling shroud, hindering visibility a little (I'm sure it was a much bigger hassle playing on the original soupy, blurry Game Boy screen).

Reward: Double Bomb

Round 1

Enemies: Traji x 1
Items: n/a
Time: 200

Round 2

Enemies: Ginee x 2, Traji x 1
Items: Door x 1
Time: 180

Round 3

Enemies: Ginee x 1, Traji x 3, Checker x 1
Items: n/a
Time: 180

Round 4

Enemies: Ginee x 3, Traji x 1, Checker x 1
Items: Bomb Up x 1, Door x 1
Time: 160

Round 5

Enemies: Ginee x 2, Ponkot x 2, Checker x 2
Items: n/a
Time: 140

Round 6

Enemies: Ginee x 4, Ponkot x 2, Checker x 1
Items: n/a
Time: 120

Round 7

Enemies: Traji x 2, Ponkot x 2, Checker x 3
Items: Speed Up x 1, Remocon x 1
Time: 100

Round 8

Enemies: Ginee x 2, Traji x 1, Ponkot x 3, Checker x 2
Items: n/a
Time: 80

Round 9

Enemies: Ginee x 3, Traji x 1, Ponkot x 2, Checker x 2
Items: Bomb Up x 1, Invincibility x 1
Time: 70

True to its name, Windria features wind that pushes against Bomberman and all enemies. It will change direction periodically. Bombs are unaffected by the wind.

Reward: Fire Protect

Round 1

Enemies: Traji x 1, Checker x 1
Items: n/a
Time: 200

Round 2

Enemies: Traji x 2, Checker x 2
Items: n/a
Time: 180

Round 3

Enemies: Ginee x 2, Traji x 2, Checker x 2
Items: Speed Up x 1, Invincibility x 1
Time: 180

Round 4

Enemies: Ginee x 3, Traji x 2, Checker x 1
Items: n/a
Time: 160

Round 5

Enemies: Ginee x 4, Traji x 1, Checker x 1
Items: n/a
Time: 140

Round 6

Enemies: Ginee x 3, Krog x 1, Traji x 2, Checker x 1
Items: Speed Up x 1
Time: 120

Round 7

Enemies: Ginee x 2, Krog x 1, Traji x 1, Checker x 3
Items: n/a
Time: 100

Round 8

Enemies: Ginee x 3, Krog x 5, Checker x 1
Items: n/a
Time: 80

Round 9

Enemies: Ginee x 6, Krog x 2
Items: Fire Protect x 1
Time: 70

Faria cannot be entered until all other stages are complete.
Instead of hard blocks, every Round is gridded with blazing fire. Touching it will kill Bomberman. Enemies can pass through it safely. Be very careful when changing direction in this level -- be sure you're dead centre on a junction so you don't accidentally walk into a wall of fire.

Reward: n/a

Round 1

Enemies: Fuzzy x 2
Items: n/a
Time: 200

Round 2

Enemies: Fuzzy x 1, Ginee x 2
Items: n/a
Time: 180

Round 3

Enemies: Fuzzy x 2, Ginee x 2, Checker x 1
Items: n/a
Time: 180

Round 4

Enemies: Fuzzy x 2, Ginee x 1, Checker x 3
Items: n/a
Time: 160

Round 5

Enemies: Fuzzy x 1, Ginee x 2, Checker x 1, Mora x 1
Items: Elixer x 1
Time: 140

Round 6

Enemies: Fuzzy x 1, Ginee x 2, Checker x 2, Mora x 2
Items: n/a
Time: 120

Round 7

Enemies: Fuzzy x 2, Ginee x 2, Checker x 2, Mora x 1
Items: Bomb Up x 1, Game Boy
Time: 100

Round 8

Enemies: Mora x 8
Items: n/a
Time: 80

Round 9

Enemies: Ginee x 4, Checker x 2, Mora x 2
Items: n/a
Time: 70

Round 10

Enemies: Ginee x 2, Checker x 4, Mora x 2
Items: n/a
Time: 60