Bomberman

Stages

The only data I can provide for each stage are the enemies, the item, and the size of the stage. The stage size is marked by (H) (horizontal scrolling) or (V) (vertical scrolling); if not marked, it is a single-screen level.
World names come from the American manual.

Enemies in this world: Ballom, Ekutopu, Boyon, Pass, Pomori, Terupyo

Stage 1-1

Ballom x 3
ITEM: Fire Up

Stage 1-2

Ballom x 2, Ekutopu
ITEM: Bomb Up

Stage 1-3

Ballom x 2, Ekutopu x 2
ITEM: Speed Shoes

Stage 1-4

Ballom x 2, Ekutopu x 2, Boyon
ITEM: Detonation Switch

Stage 1-5 (V)

Boyon x 2, Ekutopu x 2, Boyon x 2
ITEM: Bomb Pass

Stage 1-6 (V)

Ballom x 2, Ekutopu, Boyon, Pass
ITEM: 1UP

Stage 1-7 (V)

Ballom x 2, Boyon x 2, Pass, Pomori
ITEM: Wall Pass

Stage 1-8

Aron, Terupyo x 2
ITEM: n/a

Enemies in this world: Boyon, Pass, Pomori, Terupyo, Onil, Gacha

Stage 2-1

Boyon, Onil x 2, Gacha x 2
ITEM: Fire Up

Stage 2-2

Ballom x 2, Boyon x 2, Onil x 2
ITEM: Fire Suit

Stage 2-3 (V)

Boyon x 2, Pass, Gacha x 2
ITEM: Bomb Up

Stage 2-4 (V)

Pass, Pomori, Onil x 2, Gacha x 2
ITEM: Bomb Pass

Stage 2-5 (H)

Boyon x 2, Pass x 2, Pomori, Terupyo
ITEM: Detonation Switch

Stage 2-6 (H)

Boyon x 2, Pass x 2, Pomori, Onil, Terupyo
ITEM: 1UP

Stage 2-7 (V)

Boyon, Pass x 2, Gacha x 5
ITEM: Wall Pass

Stage 2-8

Bubbles, Pomori, Terupyo
ITEM: n/a

Enemies in this world: Boyon, Pass, Pomori, Terupyo, Uotan, Boma

Stage 3-1 (V)

Boyon x 2, Pass x 2, Pomori, Uotan, Boma
ITEM: Detonation Switch

Stage 3-2 (H)

Boyon x 2, Pass, Pomori x 2, Boma x 2
ITEM: Bomb Up

Stage 3-3 (H)

Boyon, Pass x 2, Uotan x 2, Boma
ITEM: Fire Suit

Stage 3-4 (V)

Boyon x 2, Pass x 2, Uotan x 2, Boma
ITEM: Bomb Pass

Stage 3-5 (H)

Boyon x 2, Pass x 3, Terupyo, Uotan x 2
ITEM: 1UP

Stage 3-6 (H)

Boyon x 3, Pass, Terupyo, Uotan, Boma x 2
ITEM: Speed Shoes

Stage 3-7 (V)

Boyon, Pass x 2, Pomori, Uotan x 2, Boma x 3
ITEM: Wall Pass

Stage 3-8 (H)

Aron x 2, Pomori, Terupyo
ITEM: n/a

Enemies in this world: Boyon, Pass, Pomori, Terupyo, Minvo, Bafa

Stage 4-1 (V)

Boyon x 2, Pass x 2, Pomori, Minvo x 2
ITEM: Bomb Up

Stage 4-2(H)

Boyon x 2, Pass x 2, Minvo x 3, Bafa
ITEM: 1UP

Stage 4-3 (H)

Boyon x 2, Pass x 2, Pomori x 2, Minvo
ITEM: Bomb Pass

Stage 4-4 (V)

Boyon x 2, Pass x 5, Terupyo, Minvo x 2, Bafa
ITEM: Detonation Switch

Stage 4-5 (V)

Boyon, Pass x 3, Terupyo x 3, Minvo x 2, Bafa
ITEM: Fire Up

Stage 4-6 (H)

Boyon, Pass x 3, Minvo, Bafa x 3
ITEM: Bomb Pass

Stage 4-7 (H)

Pass x 3, Bafa x 5
ITEM: Bomb Up

Stage 4-8 (H)

Warpman, Terupyo x 2
ITEM: n/a

Enemies in this world: Boyon, Pass, Pomori, Terupyo, Flapper, Shashakin

Stage 5-1 (H)

Boyon, Pass x 2, Flapper x 3, Shashakin x 3
ITEM: Wall Pass

Stage 5-2 (H)

Boyon x 4, Pass x 2, Flapper x 2, Shashakin x 3
ITEM: Fire Up

Stage 5-3 (V)

Pomori, Terupyo, Flapper x 3, Shashakin x 3
ITEM: Fire Suit

Stage 5-4 (H)

Pass x 3, Pomori x 2, Flapper x 3, Shashakin
ITEM: Bomb Up

Stage 5-5 (H)

Boyon x 2, Pass x 3, Pomori, Terupyo, Shashakin x 3
ITEM: Detonation Switch

Stage 5-6 (V)

Boyon x 2, Pass x 3, Flapper x 2, Shashakin
ITEM: Bomb Pass

Stage 5-7 (H)

Boyon x 3, Terupyo x 2, Pomori, Shashakin x 3
ITEM: 1UP

Stage 5-8 (H)

Bubblex x 2
ITEM: n/a

Enemies in this world: Boyon, Pass, Pomori, Terupyo, Nagacham, Korisuke

Stage 6-1 (H)

Boyon x 2, Pass x 3, Nagacham x 3, Korisuke x 2
ITEM: Bomb Up

Stage 6-2 (V)

Boyon x 2, Pass x 3, Pomori x 3, Nagacham x 2, Korisuke x 3
ITEM: Bomb Pass

Stage 6-3 (H)

Boyon, Pass x 3, Terupyo x 2, Nagacham x 3, Korisuke
ITEM: Fire Up

Stage 6-4 (V)

Boyon x 3, Terupyo x 2, Pomori, Nagacham x 2, Korisuke x 2
ITEM: Bomb Up

Stage 6-5 (V)

Boyon x 3, Pass x 3, Terupyo x 2, Korisuke x 2
ITEM: Fire Suit

Stage 6-6 (H)

Boyon x 4, Pass x 4
ITEM: 1UP

Stage 6-7 (V)

Boyon x 3, Pass x 4, Nagacham x 2, Korisuke
ITEM: Detonation SWitch

Stage 6-8 (H)

Warpman x 2
ITEM: n/a

Enemies in this world: Boyon, Pass, Pomori, Terupyo, Maron, Ojin

Stage 7-1 (H)

Boyon x 3, Pass x 3,Terupyo, Maron x 2, Ojin x 2
ITEM: Bomb Up

Stage 7-2 (V)

Boyon x 2, Pass x 4, Pomori x 2, Maron x 2, Ojin x 2
ITEM: 1UP

Stage 7-3 (V)

Boyon x 2, Pass x 4, Pomori x 4, Maron x 4, Ojin x 2
ITEM: Bomb Pass

Stage 7-4 (H)

Boyon x 3, Pass x 2, Terupyo x 2, Ojin x 3
ITEM: Detonation Switch

Stage 7-5 (H)

Boyon x 3, Pass x 4, Terupyo, Pomori x 2, Ojin x 4
ITEM: 1UP

Stage 7-6 (H)

Boyon x 3, Pass x 4, Terupyo x 2, Maron x 2, Ojin
ITEM: Bomb Up

Stage 7-7 (V)

Boyon x 5, Terupyo x 2, Maron x 3, Ojin x 3
ITEM: Wall Pass

Stage 7-8 (H)

Setsutore x 4
ITEM: n/a

Enemies in this world: Ballom, Boyon, Pass, Pomori, Terupyo, Onil, Pontan

Stage 8-1 (H)

Ballom x 2, Boyon x 2, Pass x 2, Pomori x 2, Terupyo x 2, Onil x 3
ITEM: 1UP

Stage 8-2 (H)

Ballom, Boyon x 2, Pass x 3, Terupyo x 3, Pontan
ITEM: Fire Up

Stage 8-3 (V)

Ballom x 2, Boyon x 2, Pass x 4, Terupyo x 3, Onil x 2, Pontan
ITEM: Bomb Pass

Stage 8-4 (H)

Boyon x 2, Pass x 2, Pomori x 2, Terupyo x 3, Onil x 2, Pontan x 2
ITEM: Detonation Switch

Stage 8-5 (H)

Ballom x 3, Boyon x 3, Pass x 2, Pomori, Terupyo x 2, Onil x 3, Pontan x 2
ITEM: Bomb Up

Stage 8-6 (V)

Boyon x 3, Pass x 3, Pontan x 3
ITEM: 1UP

Stage 8-7 (H)

Ballom x 3, Boyon x 3, Pass x 2, Terupyo x 2, Onil x 2, Pontan x 2
ITEM: Bomb Pass

Stage 8-8

Black Bomberman, Bomberman x 4
ITEM: n/a

Because the manual only names a scant portion of the enemies, I'm left with the unfortunate task of - gasp! - having to cite a variety of sources! Names come from the Japanese manual, the Bombeman II manual, and the Bomberman Maniax guidebook. Names in brackets are from the English manual.

Ballom / バロム (Balom)

Moves in a repetitive manner. Only changes direction upon hitting a wall. 100 points.

Ekutopu / エクトプ

Moves erratically. 400 points.

Boyon / ボヨン

Moves aimlessly, but is willing to change direction randomly. 1000 points.

Pass / パース (Parce)

Will pursue Bomberman at fast speed. 2000 points.

Pomori / ポーモリ

Can move through soft blocks. Moves aimlessly. 800 points.

Terupyo / テルピョー (Telpio)

Can move through soft blocks. Moves aimlessly. Faster than Boyon. 1000 points.

Gacha / ガチャ

Moves aimlessly. 100 points.

Onil / オニール

Moves aimlessly. 400 points.

Uotan / エクトプ

Moves aimlessly. 400 points.

Boma / ボマ

Behaves like Ballon.

Minvo / ミンボー

Behaves like Ballom. 100 points.

Bafa / バッファ

Moves aimlessly. 400 points.

Flapper / フラッパー

Behaves like Ballom. 100 points.

Shashakin / シャシャキン

Moves aimlessly. 400 points.

Nagacham / ナガチャム

Behaves like Ballom. 100 points.

Korisuke / コリスケ

Moves aimlessly. 400 points.

Maron / マロン

Behaves like Ballom. 100 points.

Ojin / オジン

Behaves like Ballom. 400 points.

Pontan / ポンタン

Can move through soft blocks. Will pursue Bomberman at top speed. 200 points.

Kondoria / コンドリア

Can move through soft blocks. Moves aimlessly. Exclusive to Battle.

Aron / アーロン (Arion)

Boss of Rounds 1 and 3. Pursues Bomberman, alternates between a slow and fast pursuit. When bombed its body segments change colour, from blue to yellow to red. Is defeated when made entirely red. 20000 points.

Bubbles / バブルズ

Boss of Rounds 2 and 5. Moves relatively aimlessly at first, deploying pink clouds () that slowly pursue you (worth 100 points). Eventually the remaining clouds form a circle around him and he pursues Bomberman. Requires 2 hits to defeat. 20000 points.

Warpman / ワープマン

Boss of Rounds 4 and 6. Moves aimlessly and periodically teleports to a different location. Generates one-eyed blobs () to pursue you which require 3 hits to defeat, though they are automatically destroyed once the boss is gone. Requires 3 hits to defeat. 30000 points.

Setsutore / セツトレ

Boss of Round 7. Moves aimlessly, periodically stopping to surround itself with a force field and spray fire. The fire travels in four directions for four tiles. Requires 3 hits to defeat. 30000 points each.

Black Bomberman / ブラックボンバーマン

Boss of Round 8. Begins the fight with an inpenetrable force field and four Bombermen backing him up - as long as the other Bombers are alive, he is invincible.
The Bombers move aimlessly but will periodically turn into fireballs, shooting a projectile in four directions as they transform. They will pursue you if you get close, and will detonate any bombs on contact while fiery. They require 2 hits (in their normal forms) to defeat. 1000 points each.

After the four Bombers are defeated, Black's second pattern begins. He will move aimlessly, dropping bombs occasionally and usually in a line. His force field will periodically activate and deactivate, and he will sometimes teleport to another area of the map, where he will spray a four-tile reach of flames in four directions before walking. Requires 5 hits to defeat. 50000 points.

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page last modified: 22/09/2012