Bomberman

reference

Japanese manual

Download here (3.7MB Zip file)

page 5, Story

時は未来世紀、思考能力を持ったロボットの2
号機、ブラックボンバーマンが三森博士の手で
完成された。しかし、博士のプログラムミスに
よりブラックボンバーマンは悪の遭へと歩み始
め、ついには博士のひとり娘、理沙を連れ去り
機械城に立てこもったのだ。

translation

Centuries from now, Dr. Mitsumori finishes creating his second robot capable of thought: Black Bomberman. However, due to a programming error Black Bomberman began walking the path of evil, and kidnapped the doctor's only daughter Lisa before barricading himself in his Mechanical Fortress.

American manual

Download here (3.9MB Zip file) (thanks to DragonBomber for scanning this!)

page 1, "Life's a Blast When You're Bomberman!"

It is hundreds of years from now, and you are the first robot created by the famous Dr. Mitsumori. As "Bomberman," you possess awesome power, but you have been programmed only for the pursuit of goodness and justice. But alas, Dr. Mitsumori has made a terrible mistake.

Through a programming error, Dr. Mitsumori's second robot, "Black Bomberman," has gone berserk. Seeking to control the world, he has kidnapped Dr. Mitsumori's only daughter, Lisa. Now he is hiding out in the mysterious Mechanical Castle. Your job? Infiltrate the Castle, rescue Lisa, and rid the world of this mechanized misfit once and for all!

Object of the Game
When playing a one player game, your mission is to find Dr. Mitsumori's daughter--ultimately destroying Black Bomberman and his evil followers. In order to complete your mission, you must advance through all 8 stages (64 rounds) of the game while scoring as many points as you can along the way. Look for special items during each stage--they will increase your power and your chances of finding Lisa!

intro

Black Bomberman flies out of Mitsumori's lab on a dragon, Lisa clasped in its clutches. Bomberman and the doctor are not chuffed.

Black flies away to his Mechanical Fortress upon the mountain. Bomberman sets out on his rescue mission.

progress

Bomberman begins his quest finding a way through the wall, before scaling the nearby mountains.

After crossing the river, he moves in through the forest.

Following a jaunt through a cave, Bomberman finally reaches the entrance of Black Bomberman's castle.

Bomberman travels up the floors until he reaches the top, where he encounters Black.

ending

After destroying Black Bomberman's minions, White Bomberman chases Black through his castle. Black promptly fetches Lisa and grovels for forgiveness.

Dr. Mitsumori exits his lab to be reunited with Lisa. Black Bomberman's castle explodes until the mountain is naught but rubble.

The camera pans up and the credits roll.

GamesMaster (S2E05)

Broadcast October 29th 1992 on Channel4. The members of boy band Take That battle each other in a game of Bomberman (playing the DOS version). Robbie Williams effortlessly eliminates his bandmates and wins the Golden Joystick trophy.
Footage from DynamiteHeaddy on YouTube.

Check out Amiga Magazine Rack for magazine scans relevant to the European home computer releases.

Zero (issue 31)

Martin: Despite a yawny 'girlfriend kidnapped by evil wizard' scenario, this game is a bit of a laugh. I gave the one player game a spin 'cos I'm a bit of lone wolf, me - a moody maverick, the steely-eyed stranger who drifts into town free from the baggage of dependents and emotional ties. (You mean you haven't got any friends. Ed.) No, that's not what I mean, I'm terribly popular, it's just that all my friends were too busy to play. It doesn't mean everyone calls me 'that smelly old nobody, Martin-No-Mates', or anything. Okay? (Just get on with it. Ed.) Anyway, it was marvellous - playing the game is, to quote Aristotle: "Easy-peezy, lemon squeezy".

Of course. it's a trillion times better with the multi-player option. [...] Obviously, to get the most out of the game, your pals will probably have to bring their own joysticks along. Unless, of course, you're an oily, snivelling. rich kid with four of your own. Either way, it's a corker.

Dated December 1991, reviewed by Martin Pond. Awarded 88%. Scan from the Internet Archive.

The One for Amiga Games (issue 42)

Cute-'til-you-puke graphics, a cringe-worthy tune and a cocktail of addictive gameplay, a fun scenario and screen upon screen of killer nasties means we're knee-deep in cutie territory. [...] The graphics and sound are just as you'd expect: cute and, erm, cute!

Dynablaster's designers have obviously realised the game's limited staying power and have included two, three, four and five-player games in order to pep things up. These are fought over one-screen mazes with power-ups aplenty. Here, the action is fast and furious, as each player attempts to blow the others away and the screen is an iridescent blur of pyrotechnic tomfoolery! As always in this type of game, the multi-player option is by far the best bet and this one will have you coming back time and time again.

Dated March 1992, reviewed by the cuteness-loathing Sarah Hibbert. Awarded 87%.

Amiga Action (issue 32)

The simplest games are often the best and this is definitely the case with Dyna Blaster. [...] Once you get into the frantic action you just can't stop playing. Puzzle and arcade elements have been combined extremely well to produce a game that will be liked by absolutely everybody.

Dated May 1992, reviewed by Jason Simmons. Awarded 93%.

The Games Machine: Action Amiga (Anno 1 Numero 10)

Dated October 1992, reviewed by Eloisa Scichilone. Awarded 4 out of 5 stars. Scan from the Internet Archive.

PC Games Magazine (11/92)

Dated November 1992, reviewed by Oliver Menne. Awarded 75%. Scan from the Internet Archive.

Computer + Video Games (issue 124)

As far as playability is concerned, this is a dream come true. In one player mode, it's a massive and addictive task, but in head to head (with up to five players), this is truly awesome!

Dated March 1993 and reviewed by Frank O'Connor, who acknowledges the franchise's few releases and strange naming conventions in the UK. Awarded 93%.

マイコンBASIC Magazine (May 1991)

The X68000 version is listed in its "this month's notable software" section. [src]

Weekly Famitsu


[what issue was this in, and does anyone have a scan?

Awarded a 29 out of 40. [src]

Bomberman / ボンバーマン

A robot created for the pursuit of justice and peacekeeping. Not long after being brought into this world, he's lumped with the task of saving his creator's daughter from a malevolent copy of himself. He takes it in stride, though.

Black Bomberman / ブラックボンバーマン

A robot with unrealistic plans of world domination. He's a nasty fellow, but has the common decency to grovel at your feet after being thrashed. Alongside a huge army of monsters, he owns a sweet castle, dubbed the Mechanical Fortress (機械城). Where on earth he got it from is left unexplained.

Dr. Mitsumori / 三森博士

The good doctor, responsible for creating Bomberman and accidentally screwing up Black Bomberman. He's a mite miffed over the kidnapping of his daughter, but does little to personally aid her rescue. He never shows up again after this game (but his lab, although shrunk, makes an appearance in Panic Bomber for PC-Engine).

Lisa / 理沙

Dr. Mitsumori's only daughter, and the unfortunate victim of glitch-induced kidnapping. There's not a whole lot to say about her. She's plenty happy to see her dad and Bomberman after her rescue. She can't be a big fan of Black Bomberman, that's for certain.

Aron / アーロン (Arion)

A big, blue, segmented, serpentine creature. Or maybe it's a robot, the game doesn't say. It protects the wall and the river leading to Black's Mechanical Fortress. It's not capable of anything more than slithering around the place.

Bubbles / バブルズ

A little blue blob with eyes, ears and a mouth. It can spawn pink, sentient, gaseous creatures to track down Bomberman, and even use them as a shield. Bubbles itself is otherwise defenceless, however. It guards the path to Black's castle from the forest and the cave.

Warpman / ワープマン

A squirming, squashing, cyclopean blob ghost. It has the power of teleportation, and can spawn micro-sized ghost blobs to pursue Bomberman, though it still can't defend itself from a high-calibre explosive. It defends the forest and bottom floor of Black's castle.

Setsutore / セツトレ

Would you believe it? Another blue blob thing. This one has horns! Setsutore is capable of actually defending itself (gasp!) by not only generating a protective force field, but spraying a stream of fire in every which direction. A gang of them protect the second floor of Black's castle.

Transcribed from gameplay.

PC Engine credits

Game Designer
Tsukasa Kuwahara

Main Programmer
Atsuo Nagata

Sub Programmer
Wrecker Muroya

Graphics Designer
Hideyuki Ogura
Mika Sasaki

Music Composer
Atsushi Chikuma

Sound Programmer
Keita Hoshi

Produced By
HUDSON SOFT

Amiga credits

Production
ACTIONAMICS

Coordination
Axel Bialke

Direction
Tobias Strauch
Floira Welsch

Graphics
Alexander Meyer
Florian Strauch

Disk Routine
Mathias Reichert

Coding
Michael Kleps
Florian Strauch
Armin Sander
Jörg Puls

Soundtrack
Eike

Sound FX
Sadik Domlu

AST Sound Routine
Michael Kleps

Multi Tap
Rainer Münch

Gametesting
Christian Wolgast
Michael Menz
Mark Vollmann
Achim Stecher
Philipp Berger
Ulrike Jung
Swantje Hammerich

© 1991
HUDSON SOFT
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page last modified: 21/11/2017