Information

 

TITLE:

Bomberman World

New Atomic Punk - Global Quest (US)

New DynaBlaster - Global Quest (European)

CONSOLE:

Arcade

GENRE:

Traditional (destroy all enemies)

PLAYERS:

1 to 4

DEVELOPER:

Irem Corp.

PUBLISHERS:

Hudson?

RELEASES:

1992

 

Story

Kingbomber tried to reform himself but has reverted to his evil ways.

He issued orders to his robot armies throughout the world.

This time he created chaos by taking control of the UN building.

The Bomberman brothers thus began their ultimate battle to save the world from an evil take ovre [sic].

from Bomberman Japanese story intro

KILL YOU!!

In the year 2092, the robot battle matches continued to be a popular event.
The robots will fight fiercely when matched in hopes of winning the world champion ship [sic] 2.

from Bomberman Japanese battle intro

 

Gameplay details

A traditional "destroy all enemies" instalment, maintaining the same frenetic and fast-paced vibe of the first arcade instalment. When all enemies are destroyed you automatically go to the next stage, there's no need to find the exit. Items are lost after each stage, reducing you to one bomb, and the default blast radius and walking speed. There are six worlds with six levels in each; after every fifth level there is a Bonus Stage, wherein soft blocks contain many points items.

The battle mode is fairly traditional, though as far as I can tell, it continues forever until you lose three times, in which case it's game over.

 

Notes

TORO? OK!!

Toro (とろ) is a type of fatty meat found around the stomach area on a tuna, and is known for its rich texture, scarcity and subsequent expensiveness. Who told you video games weren't educational?

 

Enemies

Moves aimlessly and only changes direction when colliding with an object.

Hides underneath a fake soft block. Will move aimlessly before hiding again. Only vulnerable when exposed.

Moves like the first enemy, but faster. Will charge at Bomberman on sight. Becomes a point item when bombed.

(1-6 BOSS) Explores the arena via its rows and columns - going the horizontal or vertical span of the field, moving to the new path and repeating. Segments that are bombed will split and turn into spheres that followed a reversed pattern of the head. All components require 4 hits to defeat, but destroying the head is the main goal.

Pursues Bomberman. Can bury bombs in sand, diminishing its blast radius to one tile.

Moves aimlessly. If it happens to follow Bomberman a while, will begin chasing him.

Slowly pursue Bomberman, but will retreat if it sees a bomb. Can move through soft blocks. Will speed up after a while.

(2-6 BOSS) Moves aimlessly around the arena, periodically shooting out the eight mini-suns in their respective directions before returning. Only vulnerable when moving. Requires 5 hits to defeat.

Moves aimlessly, but sometimes half-heartedly pursues Bomberman. Can eat bombs, prompting it to speed up and pursue Bomberman before exploding.

Mostly marches through the same basic area, but will pursue Bomberman leniently if given the opportunity.

Moves aimlessly, periodically dropping bombs. They are immune to their own explosions, but not to your bombs or bombs dropped by others of their kin.

(3-6 BOSS) Bounce around two to three times trying to crush you, and extends its punching balls several times before repeating. Be wary when it lands, as it has a very large collision box. Requires 5 hits to defeat.

Moves aimlessly. Will periodically create a soft block in front of itself.

Moves aimlessly, but will shift in Bomberman's direction if given the opportunity. Periodically rolls into a ball and speeds up drastically; is only vulnerable when walking.

(4-6 BOSS) Moves around the arena avoiding Bomberman whenever possible, spawning three tentacle beasts (). The tentacle beasts will pursue Bomberman and speed up drastically when bombed; they require 2 hits to defeat. If a tentacle beast is destroyed, a new one is spawned so there are always three on the map. The boss itself requires 5 hits to defeat.

Moves aimlessly. Will lose its mask when bombed () and speed up. Will lose its robe () and speed up further when bombed a second time. A third bomb will destroy it.

Moves aimlessly. Will breath fire at Bomberman on sight, reaching four tiles to their front.

(5-6 BOSS) Slowly pinballs around the arena, periodically shooting three ring projectiles which detonate bombs on contact. Requires 5 hits to defeat.

(6-6 BOSS) King Bomber's machine flies around erratically, usually sticking close to Bomberman's general area. It can open fire with a three column vertical blast of flame, which can be avoided by staying between vertical blocks or just staying out of his way. Requires 4 hits to defeat.

King Bomber will now march on foot with a bazooka. He moves aimlessly, but will periodically fire a missile in your direction; it can travel across nine tiles and has a three tile blast radius, and will home in slightly at you. Requires 4 hits to defeat.

Without his bazooka, King Bomber speeds up. He resumes moving aimlessly, but now periodically activates his force field and creates three-tile explosions at his feet, mimicking the "walk in your own explosions dropping bombs while invincible" technique. Naturally, is only vulnerable when the force field is down. Requires 3 hits to defeat.

 

Items

Bomb (increases bomb stock by one)

Full Bomb (increases bomb stock to maximum)

Fire (increases blast radius by one tile)

Large Fire (increases blast radius by three tiles)

Remote Control (allows detonation of bombs anytime. Limited usage)

Split Fire (explosions will splinter off into small lines at the end of each blast - example. Limited usage)

Speed Up (increases walking speed)

Extra life (self-explanatory)

Invincibility (Bomberman is invincible for about six to eight seconds)

Murder Aura (enemies are destroyed upon collision for about five to seven seconds)

Skull (reduces your blast radius to one tile)

Clock (freezes enemies or stops time? I never saw it in-game!)

BONUS (collect them all for the Bonus Stage to contain power-up items rather than points items)

Points items

 

Worlds

JAPAN

1-1

 

1-2

 

1-3

 

1-4

 

1-5

 

1-6 (BOSS)

 

AFRICA

2-1

 

2-2

 

2-3

 

2-4

 

2-5

 

2-6

SOUTH AMERICA

3-1

 

3-2

 

3-3

 

3-4

 

3-5

 

3-6

NORTH POLE

4-1

 

4-2

 

4-3

 

4-4

 

4-5

 

4-6

EURASIA

5-1

 

5-2

 

5-3

 

5-4

 

5-5

 

5-6

NORTH AMERICA

6-1

 

6-2

 

6-3

 

6-4

 

6-5

 

6-6

 

 

Regional changes

Regional titles. The Japanese version has a bomb at the top left that just explodes, no consequence occurring, but the American and European versions have the "NEW" starburst appear from its explosion.

The map screen was rearranged in the American version to reflect the traditional orientation of a globe, and changed the colours of America.

 

Screenshots

 

Ending

TORO? OK!!

The long and brutal was over [sic] and peace was restored to the world.

Kingbomber's computer system was repaired and he became protected against future malfunctions