Information

 

TITLE:

Bomberman

Atomic Punk (US title)

DynaBlaster (European title)

CONSOLE:

Arcade

GENRE:

Traditional (destroy all enemies)

PLAYERS:

1 to 2 (Japan) / 1 to 4 (US, Europe)

DEVELOPER:

Irem Corp.

PUBLISHERS:

Hudson?

RELEASES:

1991

 

Story

In the year 2091, robot contests have gained popularity.
Bomberman and King Bomber have become the best robot team in the world.

One day, King Bomber turns and suddenly attacks mankind.
Bomberman his brother Bomberman 2 must confront King Bomberman and defend the people.

from Bomberman Japanese story intro

 

In the year 2091, robot contests have gained popularity.
Only the strongest robot can survive.

from Bomberman Japanese battle intro

 

Gameplay details

A traditional "destroy all enemies" instalment, except ramped up for the arcade audience. The first game to have a co-operative story mode, the pace of the characters and enemies is quickened and a manic vibe surrounds the game, from oddball character designs to the simple fear of being overrun by enemies. When all enemies are destroyed you automatically go to the next stage, there's no need to find the exit; another first for the series. Something the other games wouldn't mimic, however, is that you lose all your items after each stage. There are six worlds with six levels in each - the sixth stage contains a boss.

The battle mode is fairly traditional, though being an arcade game, it never ends until you run out of credits; no one is declared a final victor after a certain number of rounds.

 

Enemies

Much like the traditional Ballom, will move back and forth in a repetitive manner, rarely changing direction.

Mostly marches through the same basic area, but will pursue Bomberman leniently if given the opportunity.

Behaves like the previous enemy. Periodically stops and hides beneath a fake soft block; only vulnerable when exposed.

(1-6 BOSS) Will run around laying spores, generating eight blue minions who pursue Bomberman. Will periodically call those offspring to surround it in a circle and begin pursuing Bomberman, but any destroyed offspring will not be replaced. Requires 4 hits to defeat.

Follows a fairly simple path, but will retreat when it sees a bomb.

Acts quite similarly to the crab, although it changes direction more often.

Will furiously pursue Bomberman, but will retreat when it sees a bomb. When bombed once will lose its armour () and increase its speed. A second bomb will destroy it.

(2-6 BOSS) Floats aimlessly, but periodically turns sinister and propels itself in your general direction, bouncing off the wall once. Requires 5 hits to defeat.

Pursues Bomberman on sight, but will retreat when it sees a bomb.

Move slowly in Bomberman's general direction, but will retreat quickly when it sees a bomb. Can move through soft blocks.

(3-6 BOSS) Pinballs off the walls. Will split into smaller, faster multiples when bombed. Begins as one shape, then two shapes, and finally they split into four shapes each.

Moves in a carefree manner, but usually away from Bomberman. Periodically they catch fire () and speed up, pursuing Bomberman. Only vulnerable in their original form.

Barely different from the first pink enemies. Will breath fire at Bomberman on sight, reaching two tiles to their front.

(4-6 BOSS) Pursues Bomberman leniently, along with its four yellow offspring. They can teleport to another part of the map at will. Requires 4 hits to defeat, while the offspring require 2 hits to defeat.

Moves towards Bomberman's general area, but will retreat quickly when it sees a bomb. Can move through soft blocks.

Moves aimlessly, periodically dropping bombs. They are immune to their own explosions, but not to your bombs or bombs dropped by others of their kin.

(5-6 BOSS) The four of them pursue Bomberman ruthlessly, but retreat when they see a bomb. Periodically stop to flash and emit a four-tile-reach bomb blast, during which time they were invincible. Requires 4 hits each to defeat.

(6-6 BOSS) King Bomber has four drones () that pursue you, and periodically burst into flame, sending fireballs down the aisles as they chase you before returning to normal. They require 3 hits to destroy.

King Bomber can now be attacked. He will then move in your general direction laying bombs in a chain. When they explode his shield deactivates, and he retreats, which is when he's vulnerable to bombs, though the shield recovers shortly. Requires 5 hits to defeat.

 

Items

Bomb (increases bomb stock by one)

Fire (increases blast radius by one tile)

Speed-Up (slightly increases walking speed)

Remote Control (allows detonation of bombs anytime)

Extra life (self-explanatory)

Invincibility (become invincible for sixteen seconds)

Points items

 

Worlds

1-1

 

1-2

 

1-3

 

1-4

 

1-5

 

1-6 (BOSS)

2-1


2-2


2-3


2-4


2-5


2-6 (BOSS)

 

3-1


3-2


3-3


3-4


3-5


3-6 (BOSS)

4-1


4-2


4-3


4-4


4-5


4-6 (BOSS)

5-1


5-2


5-3


5-4


5-5


5-6 (BOSS)

6-1


6-2


6-3


6-4


6-5

 

6-6 (BOSS)

 

Regional changes

Like all of the early games, there were region-specific titles. From left to right, the Japanese title, European title, and US title.

 

The original Japanese release, Bomberman, is restricted to merely two players, with computer opponents filling the remaining slots in battle mode, but the English releases include 4-player. To my knowledge, there's no dip switch to toggle between 2-player and 4-player, like other 4-player cabinets such as Captain America and the Avengers.

 

Screenshots

 

Downloads

Operator's manual (PDF): [download]

From CrazyKong.com

 

Ending

Thus peace is restored to the world.

King Bomber and his men are busy clearing away debris.

THE END